ARMS update 2.1 has been released – Balance fixes and more

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Nintendo just released ARMS patch 2.1.

ARMS has been getting updates at a decent pace since launch. Today version 2.1 is available and it has loads of balance changes, fixes, and some interface improvements for the menus. The patch notes are as follows:

Moved “Training” to the top menu.
Added five exercises to “Training”, and added difficulty level indications.
Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.
When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
Changed the pause, results, and replay menus in “Training” to be more convenient.
For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ration on them.
Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.

The following are the balance changes to both ARMS and characters:

-Master Mummy
Increased dash speed.
Increased movement speed when jumping.

-Mechanica
Increased movement speed when jumping.

-Kid Cobra
Adjusted floatation when performing a jump attack.

-Byte & Barq
Trained Barq to get up quicker.

-Boomerang
Increased speed when throwing in a wide curve.
Increased extension speed.
Increased homing.

-Coolerang
Increased extension speed.
Increased homing.

-Revolver
Increased extension speed.
Improved curving performance.
Increased retraction speed.
Shortened the time needed from starting a rush to firing the first shot.

-Retorcher
Improved curving performance.
Increased retraction speed.
Increased expansion rate when extending.

-Parasol
Increased expansion rate when extending.
Increased retraction speed.
Decreased expansion rate for charge attacks.

-Megawatt
Improved curving performance.
Increased retraction speed.

-Slamamander
Increased homing

-Tribolt
Increased extension speed.
Decreased rush damage.

-Triblast
Increased speed of charge attacks.

-Homie
Increased rush damage.

-Guardian
Made it so the electric shock when a charge attack connects lasts longer.
Corrected odd behavior that occurred when a rush attack connected with a wall or platform.

-Blorb
Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.

-Seekie
Increased retraction speed.
Made it so the electric shock when a charge attack connects doesn’t last as long.

-Ramram
Increased retraction speed.
Decreased expansion rate for charge attacks.
Decreased speed of charge attacks.

-Cracker, Popper, Hydra
Increased retraction speed.

-Bubb, Buff
Decreased extension speed.
Decreased expansion rate when extending

ARMS is available on Nintendo Switch.

Thanks, Nintendo Everything.

Source: God is Geek