Black Mesa, the fan-made remake of the original Half-Life, has finally hit version 1.0 after 16 years in the making. It’s not quite ready to exit Steam Early Access just yet due to a multiplayer crash that needs fixing. Once that’s resolved, however, the long-time labor of love from developer Crowbar Collective will be officially released.
It’s been a long time coming, too, with the entire project originating as a mod for Half-Life 2 back in 2004. Black Mesa was initially scheduled for a late 2009 release, but that was eventually pushed back until 2012 when a standalone version of the game launched as a free download. This version included recreations of every chapter in Half-Life with the exception of the final chapter set on the alien world of Xen. Gordon Freeman’s excursion to Xen was widely considered the weakest part of the original Half-Life, so Crowbar Collective intended to rework the final chapter for a later release.
More throwback in celebration of Black Mesa leaving Early Access, a forum thread about a Half-Life 2 mod named “Black Mesa: Source”, from Nov 2004. No one knew how successful it’ll turn out to be in the next 16 years.
Never forget where you started.@BlackMesaDevs pic.twitter.com/iqLUQwKSXG
— Gordon Freeman (MondySpartan) (@tehmondspartan) March 6, 2020
Black Mesa’s initial launch in 2012 also coincided with the introduction of Valve’s Steam Greenlight program, which allowed users to vote for games to be added to Steam’s storefront. Black Mesa was one of the first games to be voted on by fans and approved by Valve as part of the program, and soon after Valve approached the team about releasing Black Mesa as a commercial project. With full access to the latest version of the Source engine, and the ability to earn money from the project after working as volunteers for so many years, Crowbar Collective agreed. The game then launched in Steam Early Access on May 5, 2015.
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Source: Game Spot Mashup