CD Projekt Red Admits It Didn't Spend Enough Time On Cyberpunk 2077 For PS4/Xbox One

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The controversy surrounding the buggy and broken PS4 and Xbox One versions of Cyberpunk 2077 has continued to dominate headlines over the past few days. Now, developer CD Projekt Red has stated that it focused too much on the PC, PS5, and Xbox Series X / Series S versions of the game, which resulted in “not enough time” being spent on the previous-gen versions.

“It’s more about us looking–as was previously stated–at the PC and next-gen performance rather than current-gen. We definitely did not spend enough time looking at that,” a portion of the transcript reads. “Come January and February you’re going to see larger improvements–which we’ve stated already. We have also stated that if your expectation is that the game is going to be equal to, say, next-gen or PC in terms of performance, that definitely isn’t going to happen. Having said that, I’m not saying it’s going to be a bad game–but if you’re expectations regarding, say, visuals or other performance angle, are like this, then we’re openly stating that’s not going to be the case.”

Responding to a question about the certification process that console games go through before release, the CD Projekt Red representative (joint CEO Marcin Iwiński) stated that he “can only assume” that Sony and Microsoft “trusted that we’re going to fix things upon release, and that obviously did not come together exactly as we had planned.” Some industry figures have called this a subtle attempt to shift blame to the console manufacturers, noting that the certification process has nothing to do with quality. “The game functions,” journalist and consultant Mike Futter wrote in response. “It hooks into achievements and trophies. It has the right button icons. Cert and FQA are not about meeting a quality bar.”

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Source: Game Spot Mashup