This review features spoilers for Final Fantasy XIV: Endwalker. Read at your own peril!
Endwalker had a tall order: It needed to satisfactorily end an eight-year running storyline and put the final touches on the narratives woven in A Realm Reborn, Heavensward, and Shadowbringers. It also needed to wrap up the Scions’ stories, the organization as a whole and even more–nine individual members’ character arcs. In other words, Endwalker needed to do a lot in one expansion–and this ambition both propels it to its best moments, but also strains the expansion’s seams.
When Endwalker soars, it leaps up into the heavens to deliver incredible, startling fights that feel truly exhilarating. In the last trial of the expansion, you–the Warrior of Light–get to battle against the cosmic embodiment of despair, Meteion–who is the vessel-like cause of the Final Days–while on the back of your archenemy, Zenos. It’s surreal, fun, and an incredible final exclamation point. A hero’s tale for the ages, especially for those who started so humbly with slaying defiant wharf rats.
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Source: Game Spot Mashup