Horizon Forbidden West developer Guerrilla Games is continuing to drop more about the new game and its world, leading up to the game’s release in February 2022. A new blog post by Guerilla developers focuses this time on the game’s living world, including its cultures, settlements, and the technology that brings it all to life.
The post by Guerrilla’s community lead Bo de Vries quotes the game’s lead living world designer, Espen Sogn, about how his team brings Horizon’s world to life. “When you walk through the Forbidden West, everything should feel like it belongs there,” Sogn explains. “The Living World team at Guerrilla works on aspects of the game that make the world feel authentic and alive: the tribes, the settlements, and the people within them. There’s an intention behind everything we place within the world.”
While most of the post apocalyptic setting’s tribes were introduced by name in Horizon Zero Dawn, the sequel will properly introduce factions like the warlike Tenakth and the agrarian Utaru as Aloy explores their settlements and interacts with their people.
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Source: Game Spot Mashup