Halo development boss Joseph Staten has commented on the delay of Halo Infinite‘s campaign co-op feature, saying it was a difficult decision but ultimately the right one. Speaking to IGN, Staten said Halo and co-op are synonymous, so it was “very, very hard” to choose to delay the feature, but it was essential so the team could prioritize other areas and get the game out the door this holiday.
“I work on Halo but I’m still a Halo fan. And campaign co-op is essential to the experience. Playing Halo with your friends is playing Halo, whether it’s multiplayer or campaign. So of all the decisions that we made that were the most difficult, delaying co-op was very, very hard,” Staten explained. “But it shows the commitment of the studio–even when it’s challenging, even when it hurts–to only ship experiences when they are ready. To only ship quality experiences. And that’s so important for any franchise, but certainly a franchise like Halo that’s been around for 20 years.”
He added: “If we don’t maintain that high bar, if we don’t commit ourselves to excellence, and commit ourselves to every time we launch something to delighting our customers, living up to our expectations, ideally exceeding our expectations, I don’t think we’re doing this job right. And the simple truth was co-op just wasn’t ready. And we decided to prioritize our efforts in other areas.”
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Source: Game Spot Mashup