Before HBO announced its The Last of Us TV show, Sony’s movie studio division was working on a film adaptation of the game. It never happened, and now writer-director of the games, Neil Druckmann, has shared some thoughts about why that might be.
He said on the Script Apart podcast that The Last of Us movie was envisioned with having a lot of big set pieces, but this didn’t match up with what made sense.
“When I worked on the movie version, a lot of the thinking and notes were like, ‘How do we make it bigger? How do we make the set pieces bigger?’ It didn’t work for The Last of Us and I think that’s ultimately why the movie wasn’t made,” Druckmann said, as relayed by IGN.
Continue Reading at GameSpot
Source: Game Spot Mashup