Payday 2 is doing well for Starbreeze Studios despite bad financial results for the company otherwise. The Swedish developer and publisher behind games such as The Darkness and Brothers: A Tale of Two Sons, didn’t have a good 2019, to say the least. The company has released its end of year earnings report, and after filing for reconstruction to avoid bankruptcy in December 2018–which resulted in selling off studios and IP, and laying off 25% of its employees–the numbers don’t make for pretty reading.
Starbreeze’s loss before tax in 2019 was 452.4 million SEK (which amounts to $46.9 million). Considering it didn’t release any new games throughout the year because it was reorganising to remain solvent, a significant loss isn’t too surprising. Despite this, however, net sales increased by 20% to 280 million SEK ($29.8 million), of which Payday 2 accounted for 109.4 million SEK ($11.3 million).
This was fueled, in part, by the release of new content for Payday 2 in October after the game went back into active development. Starbreeze CEO Mikael Nermark says the DLC “generated higher than expected sales and player numbers” for Payday 2. This led to a peak of 56,582 concurrent players in the final quarter of the year, significantly increasing the number of players in the months prior according to Steam Charts.
“This is a good sign that confirms the interest in a future release of Payday 3 and lays a stable foundation for continued efforts,” Nermark continued. “Starbreeze will release additional updates to Payday 2 in 2020. As of 3 January, sales will gain further momentum through the increase in Starbreeze’s share of sales via Steam from 70 to 75%.”
The company is currently looking for a publishing partner for the sequel. “We are engaged in ongoing discussions of a publishing agreement for Payday 3 and intend to present one before the end of the first half of 2020. Payday is the company’s most important brand and we are seeking a good partner that can provide financial stability and possesses the marketing and distribution resources required to power the best possible launch and further development of the product.”
Source: Game Spot Mashup