Ahead of the release for Pokemon Brilliant Diamond/Shining Pearl, developer ILCA and publisher Nintendo have marketed the two remakes as faithful adaptations of the original Generation IV games. I recently attended a preview event for the duo where I got to see B. Diamond in action, and although these remakes look faithful to the original games, I’m not so sure that they’ll feel as faithful. If anything, the changes made in these remakes seem to make for a far more approachable experience–I think players are going to find these games to be a lot easier to get through than the original Diamond/Pearl.
In terms of overall structure and presentation, yes, B. Diamond/S. Pearl are faithful adaptations of the original Diamond/Pearl. Unlike Sword/Shield with its over-the-shoulder perspective, realistically proportioned characters, and occasional free camera moments, B. Diamond/S. Pearl is presented in Pokemon’s traditional top-down isometric perspective with a more chibi-like visual style and no free camera.
B. Diamond/S. Pearl looks like an old-school Pokemon game–the Pokemon Center and Poke Mart are separate buildings again, for example. More notably, catching wild Pokemon is once again a mostly random affair–Pokemon won’t appear in the overworld while you’re walking through tall grass or using Surf over water, meaning you have no idea what you’re running into until the fight starts. The one exception to this rule is the new Grand Underground–which looks absolutely massive–an area that replaces the original Diamond/Pearl’s Underground. In the Grand Underground, Pokemon wander around (and, if aggressive, chase after you), similar to the Wild Area in Sword/Shield.
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Source: Game Spot Mashup