Creative Assembly has a stellar record in creating high-quality strategy games based on real history. Its next game, however, blends the deep mechanics of its Total War series with the fantasy universe of Warhammer.
But is Total War: Warhammer a successful marriage of the two properties? We’ve delivered our verdict on it, as have many other online video game publications. These have been gathered up and put into a list below; have a read and by the time you’re done you’ll have a good idea of whether it’s worth picking up.
For a wider look at the game’s critical reception head over to GameSpot sister site Metacritic.
- Game: Total War: Warhammer
- Developer: Creative Assembly
- Platform: PC
- Release Date: May 24
- Price: $60/£40
GameSpot — 9/10
“When you’re in the middle of a siege and you’re coordinating an assault with a friend, Total War: Warhammer approaches perfection. You’ll be tested on all fronts and asked to manage complex battles with broad, nuanced outcomes. Every system and piece feeds into others, and your choices make all the difference. It’s a triumph of real-time strategy design, and the best the Total War series has ever been.” — Daniel Starkey [Full review]
PC Gamer — 86
“The part of me that collected a High Elf army as a teenager wishes it was broader in scope (at least give us Skaven!) but there will be expansions to cover some of that and in previous games they’ve been handled well. Anyway, the best Total War games have been the most focused, whether on a single nation or a single general. Total War: Warhammer takes in a continent but tells one story, and it’s potent because of that.” — Jody Macgregor [Full review]
GameInformer — 8.75
“Total War: Warhammer is one of the best Total War games I’ve ever played, and fans of either franchise should find themselves with a winner here. Those looking for more historically rooted fare may find the fantasy over the top, but plenty of solid strategy lurks under the magic and mayhem.” — Daniel Tack [Full review]
Eurogamer — Recommended
“Creative Assembly has done an exceptional job here. Not only is this the greatest roster of units we’ve ever seen in a Total War game, I think the series has also picked up some valuable lessons from its tabletop compatriot. This is still a game of rock, paper, scissors and understanding systems, but it’s also a game about heroes … In a world of fantasy and magic, it’s fun to play the legend, not just the general.” — Chris Bratt [Full review]
Destructoid — 8
“Outside of Shogun 2, Total War: Warhammer is my favorite Total game to date. Developing this project must have been a massive undertaking, because it somehow manages to not sacrifice the core tenets of the series while staying true to the ever-expanding source material of the Warhammer universe. After nearly two decades of historical battles, having the chance to command a magical undead army is a breath of fresh air.” — Chris Carter [Full review]
IGN — 8.6
“Total War: Warhammer is brimming with exciting ideas, interesting characters, and outright, skull-stompingly delightful units and faction mechanics. The current roster of starting positions in the campaign feels thin, but each army therein is a distinctly different experience. Some factions (Vampire Counts, Greenskins) are more fun than others (Dwarfs), but none feel underdeveloped or unfinished. Deep hero progression and a well-executed Chaos invasion round out a campaign that, while it has some flaws in set-up and pacing, fulfilled all of my deepest fantasies of seeing giant, impossible armies clashing amidst the shrieking of griffins and the glow of flaming meteors summoned from the sky. It’s just a damn good time.” — TJ Hafer [Full review]
GamesRadar+ — 4.5/5
“If you’ve ever had an imaginative thought about the Old World, Total War: Warhammer will fill in the blanks. There are some frustrations that inevitably come from a challenging campaign, but I don’t know what else I could ask of a Warhammer game, except for more of the same.” — Matthew Elliott [Full review]