While Sega is mostly known for the Sonic and Yakuza franchises these days, there was a time where the developer and publisher was also a fighting game powerhouse. During the 1990s, Sega launched the Virtua Fighter franchise, the first 3D fighting game that utilized the now standard polygon-based graphics and physics. The series would go on to have a dedicated following as it set the arcade scene and Sega built platforms like the Saturn and Dreamcast, carving out a fanbase that enjoyed its incredibly technical fighting mechanics. Even today, players still engage in competitive play with the previous entry, 2012’s Virtua Fighter 5: Final Showdown, being a fixture in fan-run tournaments.
With the upcoming Virtua Fighter 5: Ultimate Showdown, and its placement as a free game for PlayStation Plus members at launch on June 1, the fighting game franchise will be making a comeback in a big way. Before its release, we spent some time getting reacquainted with the game’s uncompromisingly technical combat mechanics, which still manages to give way to satisfying and thrilling matches when you nail the right flow. With VF5’s new look and refined combat mechanics–now running on the Dragon Engine, which powers the recent entries in the Yakuza series–Ultimate Showdown brings the franchise back in serious style. Before the reveal of Virtua Fighter 5: Ultimate Showdown, we had a brief interview with chief producer Seiji Aoki about returning to Sega’s original 3D fighting game series.
Editor’s Note: This interview has been edited for clarity and readability.
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Source: Game Spot Mashup