VR: Why Developers Should be Wary in 2016

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2016 will be remembered as the year when VR touched down for consumers. While headsets have been available for a while now for those who backed certain Kickstarters or were willing to pay for expensive developers kits, it’s 2016 that they will be available to purchase by the mass consumer. The HTC Vive, the Oculus Rift […]
Source: Game Sauce