Diablo IV is learning big lessons from previous Diablo games, including how the game approaches legendary items and its endgame Paragon progression system.
In a recent GameSpot interview, game director Joe Shely and Diablo franchise general manager Rod Fergusson elaborated on what lessons Diablo IV takes from previous entries in the series. One big one, aside from Diablo IV’s overall darker tone and look compared to Diablo III, is how it handles legendary items.
Shely said the ability to extract powers from legendary items (previously announced in a Diablo IV quarterly update) and put them in other items “really opens up the ability to customize your gear.” Fergusson echoed that sentiment.
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Source: Game Spot Mashup