A beta for Halo Infinite‘s bigger-than-ever Big Team Battle mode is coming up later this month, and now 343 Industries has shared some new insight into what fans can expect from the mode overall.
Starting off with the studio’s design philosophy for BTB, which expands the player count to 12v12, lead multiplayer designer Andrew Witts said in the newest installment of the Inside Infinite series that there are three main pillars. These include “embrace the Spartan battle fantasy,” “Empower player types to thrive,” and “Unleash the Halo Infinite sandbox.” Here is a rundown of each, as explained by Witts:
- Embrace the Spartan Battle Fantasy – We want players to really feel like they are within a Spartan unit pushing through the battlefield and capturing objectives as a team. That’s why we’ve invested in things like Pelican Drops, Commander mode VO, Weapon Pods falling from the sky to resupply the field and a few more dynamic elements – we wanted it to feel like an active battle inside the Halo universe. Additionally, we wanted maps to feel like they were a part of an iconic battle within the Halo universe.
- Empower Player Types to Thrive – There are many different types of players in the Halo ecosystem. Some players are pilots, others are slayers or objective hunters, but we wanted all of them to work together in this BTB experience. [Senior multiplayer designer Fernando Reyes Medina] has a fantastic phrase that sums up this pillar well: Make sure everyone can feel like a hero in any match.
- Unleash the Halo Infinite Sandbox – This pillar kind of speaks for itself. We felt like the “big” in BTB was not just the number of players in the match or the size of the maps but the number of options at players’ disposal. All the toys are available in this space for maximum fun.
In designing Halo Infinite’s Big Team Battle, the studio looked back at some of their favorite BTB experiences and came up with “new twists” to put a fresh take on it.
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Source: Game Spot Mashup