I’m a big fan of the “found family” trope. There’s something so heartwarming about watching complete strangers finding a place to belong by sticking with each other. It’s the basic underlying principle of practically every superhero or vigilante team, including the Guardians of the Galaxy. Developer Eidos-Montréal’s Guardians of the Galaxy builds off this premise to deliver an incredible story about what comes after the found family trope. In the game, the family has been found, its forging hinted at in conversations throughout the game’s campaign. But as anyone who is a part of a family (found or otherwise) can tell you, forming connections with people isn’t the hard part; it’s the regular struggle to maintain those bonds that really takes effort. And that’s at the heart of Marvel’s Guardians of the Galaxy, a game that says that a family, once found, is worth fighting for.
Marvel’s Guardians of the Galaxy picks up following the creation of the titular team, all of whom have some sort of history with one another. It plays out a lot like developer Insomniac Games’ Marvel’s Spider-Man in that way–the origin story has already occurred, and the player is now catching up on what the characters already know. Though I can see how this setup could confuse players who aren’t familiar with Peter Quill, Gamora, Rocket, Groot, and Drax (if you don’t know their backstories, you might be confused as to why Drax distrusts Gamora when he is the one who killed her father, for example), this setup ultimately works to the game’s benefit. Marvel’s Guardians of the Galaxy regularly moves beyond familiarity, digging into the wonderfully bizarre cosmic side of Marvel’s universe, all of which is so absurdly alien.
And yet, it’s all very human too, and that’s why it works so well. These might not be the Guardians you’re familiar with–heck, you might not be familiar with the team at all–but the issues that they’re attempting to deal with and overcome are all deeply relatable. The same can be said for the increasingly strange assortment of allies and enemies the Guardians meet. You latch onto their issues and pay attention to them because they’re the parts of the story that make the most sense from a human perspective. That, more than anything, captures the sensation of being Peter Quill, aka Star Lord, a human who finds himself regularly exploring a galaxy far removed from the goings-on of Earth, and yet, as an Earthling, is ideally suited for navigating these galactic issues because he can bring out the innate humanity of these aliens.
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Source: Game Spot Mashup